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Electronic Arts
Posted 2026-05-14
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Job Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, NBA LIVE basketball, and EA SPORTS UFC. EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, long lead feature and technology development for all EA SPORTS titles, and improves Frostbite engine workflows and solutions for all in partnership with engineers. As part of EA SPORTS Tech, the Technical Art Team helps push visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.
This team works onsite 3 days/week in our Burnaby studio.
Your Responsibilities
As a Senior Character Technical Artist (TA), you will be heavily involved in the Sports Technology Character Initiatives. The main areas of responsibilities include character deformation and simulation in Houdini, and working with and debugging farms, pipelines, and simulation set-ups. There will also be work involved developing simulation and accessory rigs. You will be expected to cross-collaborate and communicate with TAs, SEs, and Character Artists, and provide technical and artistic feedback on anatomy and deformation. The work benefits from keeping up to date with the latest Houdini features, and assessing their impact on future improvements. There will also be work involving run-time rigging implementation in a data-driven GameEngine.
Your Qualifications
Compensation: $122,300 - $170,700 CAD
Benefits include vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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