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Senior Texture Artist - Temporary Contract

Rodeo FX

Montreal, Quebec On-site Contract

Posted 2026-05-17

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Job Description

Senior Texture Artist - Temporary Contract

Full-time

Department: Rodeo FX - Accessoires 3D / Assets

Company Description

Repeatedly voted one of Montreal's Top Employers and Employer of the Year for the 2022 Mercuriades Awards, Rodeo FX is a high-end creative company offering services in visual effects, advertising, animation, and experiential.

Nominated for multiple Emmy® Awards for its work on the series Stranger Things season 4, Avatar: The Last Airbender and The Lord of The Rings: The Rings of Power, the independent, Oscar®-winning company boasts close to 800 artists crafting from studios in Montreal, Québec City, Toronto, Los Angeles and Paris.

Rodeo FX is a creative partner to the world's best storytellers including Netflix, HBO, Disney, Marvel, Amazon Studios, Warner Bros. and Sony, and has collaborated on ads for YouTube, NBC and Apple. Current projects include Dune: Prophecy, Silo Season 2 and Sonic 3. Recently released projects include The Rings of Power Season 2, Venom: The Last Dance, Taika Waitit's Time Bandits, and House of the Dragon Season 2.

Job Description

Note: This role requires a strong understanding of look development, enabling optimal integration of textures with shaders and surface properties to achieve photorealistic results.

The Texture Artist generates high-quality textures from photographic references, scans, digital painting, or procedural methods. They create and refine the look of 3D models to ensure hyper-realistic rendering, combining textures, shading nuances, and surface properties. They contribute directly to the artistic and technical quality of delivered assets, ensuring they meet Rodeo FX's high standards and integrate seamlessly into sequences.

Working closely with Modeling, Lighting, Compositing, Supervision, and Production teams, they actively contribute to the pipeline and the achievement of creative and technical goals.

Key Responsibilities:

Master your craft

Develop complete looks by combining textures, shaders, and validation lighting tailored to production needs.
Create or refine textures to ensure visual and technical consistency of assets.
Produce validation renders (turntables, AOVs, benchmarks) to support dailies reviews.
Deliver robust, lighting-ready assets within deadlines and established standards.

Creative quality

Propose clear and effective artistic solutions based on a strong understanding of materials and surfaces.
Ensure visual consistency across texturing, shading, and lighting for all assets.
Achieve a high level of realism through attention to micro-details and surface variation.
Interpret and enhance visual references with critical thinking and artistic judgment.

Technical quality

Design physically plausible shaders optimized for production and pipeline compatibility.
Create, adapt, or fix textures (UVs, tiling, displacement, color space) to ensure performance in lookdev.
Build clean and efficient setups that support Lighting and Compositing workflows.
Quickly identify and resolve technical issues to avoid production bottlenecks.

Communication

Collaborate closely with upstream and downstream teams to ensure smooth asset continuity.
Partner with Lighting and Compositing to ensure consistency in the final render.
Clearly communicate technical requirements related to textures and shading.
Actively participate in dailies and integrate feedback proactively.

Teach, learn and grow

Contribute to continuous improvement of workflows between Texturing and Lookdev.
Share knowledge on materials, shaders, and advanced techniques with the team.
Support the development of tools, templates, and best practices to improve production efficiency.
Stay up to date with advancements in rendering, shading, and texturing.

Qualifications

Position Requirements

Minimum of 6 years of experience in lookdev and/or texturing in VFX or animation.
Strong proficiency in Houdini (Solaris/Karma) and/or Maya, as well as Nuke.
Solid knowledge of rendering engines such as Arnold and/or Karma.
Advanced expertise in texturing with Mari and/or Substance Painter/Designer.
Strong understanding of PBR workflows, UVs, color management, and displacement.
Good understanding of the interaction between textures, shaders, lighting, and rendering.
Ability to deliver clean, optimized, production-ready assets.
High level of autonomy, strong organizational skills, and ability to manage priorities effectively.
Strong technical and artistic rigor, with great attention to detail.
Collaborative mindset, clear communication, and constructive attitude.

Nice to Have

Experience with USD pipelines
Familiarity with ShotGrid or similar production tracking tools.
Experience in tool development or scripting (Python).
Experience in hybrid environments (feature film, advertising, series).

Additional Information

The artist must also possess strong expertise in look development to ensure effective integration of textures with shaders and surface properties, and to deliver a cohesive and photorealistic result.
Contract of ~3 months with flexibility.
Must be based in Montreal.
Canadian citizenship, permanent residency or open work permit is required.
Availability to work on-site at the studio 4 days a week.
Sick/personal days
Group Insurance, access to Dialogue online support and to an Employee Assistance Program (EAP)
RRSP with employer contribution
Discounts on public transports, several spas, sports classes, art center, cafes, furniture and several other local businesses.

Diversity: At Rodeo FX, diversity is a core value. We're committed to creating an inclusive, equitable workplace where different perspectives are embraced. Every team member brings unique insight that strengthens our creativity, challenges our thinking, and helps us deliver better work.

Rodeo FX may use AI-based tools to support certain steps of the recruitment process, such as interview transcription or preliminary application analysis. These tools may be operated by third-party providers, and data may be processed outside Quebec. These tools never replace human decision-making: all final hiring decisions are made by our recruitment team and hiring managers.

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