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Technical Artist

Cosmo Tales

Prague, Czech Republic On-site Full-time

Posted 2026-05-18

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Job Description

We are seeking a Regular Technical Artist to help bridge visual and technical architecture within Unity. The core responsibility involves supporting management and technical implementation of 3D models, including prefab setup, rigging, and animation integration. You'll contribute to the creation of VFX and shaders, helping to define the project's visual identity while keeping an eye on performance through scene profiling. The ideal candidate has a strong artistic sensibility, enjoys communicating with art and development teams, and is curious about automating workflows and resolving technical bottlenecks. We value a strong eye for lighting, composition, and color theory, combined with a meticulous approach to troubleshooting and asset optimization.

What We're Looking For

Artistic Eye — Strong grasp of lighting, composition, and color theory to support the creative vision
Art Pipeline — Solid understanding of 3D modeling, rigging, animation, and UV mapping implementation
Soft Skills — Strong communication skills and a proactive approach to problem-solving
Mindset — Curiosity about performance, rendering pipelines, and finding ways to optimize art assets

Nice to Have

Experience with Unity, C#, or HLSL/GLSL
Familiarity with VFX Graph and Shader Graph
Exposure to performance profiling, rendering pipelines, and techniques for reducing draw calls
A portfolio showcasing your work — always welcomed!

Join the development of a unique space adventure. We are working on a fresh concept that combines interdimensional arcade racing with wit and emotional storytelling. Help us build a technically bold project that defies genre boundaries and brings a breath of fresh air to the Bohemia portfolio.

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