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Grip
Posted 2026-05-19
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Job Description
Can you turn bold ideas into visuals that feel almost inevitable and still surprise everyone in the room?
Grip is building the infrastructure for enterprise content production: a visual programming platform that turns brand systems into scalable, production-grade output. As an Art Director, you move beyond campaigns and static guidelines. You translate brand intent into systems that generate thousands of on-brand assets across channels, markets, and formats.
This role sits at the intersection of creative direction and system design. You will define how brands behave in automated environments—codifying visual rules, constraints, and patterns so they can be executed consistently through AI-driven workflows. The shift is from designing assets to designing how assets are produced.
WHAT YOU WILL DO
JOB REQUIREMENTS
Who You Are:
WHY JOIN GRIP?
The Platform Position
Grip is building infrastructure for enterprise creative production—where brand systems are executed through software, not manually recreated.
The Market Timing
Enterprise demand for high-volume, on-brand content is accelerating. AI enables generation, but without structured art direction, output breaks. This role defines that structure.
The Technical Moat
Grip combines visual programming, AI workflow orchestration, and multi-tenant architecture (TypeScript, Python, Elixir, C#) to deliver production-grade creative at scale.
The Work
You define how global brands scale visually—turning creative intent into systems that produce consistent, high-quality output across every touchpoint.
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