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Golaem/Houdini Crowd Artist - Mid & Senior

Rodeo FX

Montreal, QC On-site Contract

Posted 2026-05-21

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Job Description

ABOUT RODEO FX

Repeatedly voted one of Montreal's Top Employers and Employer of the Year for the 2022 Mercuriades Awards, Rodeo FX is a high-end creative company offering services in visual effects, advertising, animation, and experiential. Nominated for multiple Emmy® Awards for its work on the series Stranger Things season 4, The Witcher season 2, and The Lord of The Rings: The Rings of Power season 1, the independent, Oscar®-winning company boasts close to 900 artists crafting from studios in Montreal, Québec City, Toronto, Los Angeles and Paris.

JOB DESCRIPTION

The crowd simulation artist designs and executes dynamic simulation systems to generate believable, varied crowds that are consistent with the project's visual requirements. They are involved at various stages of production, from asset creation to their integration into shots, in close collaboration with the supervision, layout, animation, lighting, and compositing teams. Their rigorous and inventive work directly contributes to the scale and realism of the scenes, while respecting technical constraints and delivery deadlines.

MAIN RESPONSIBILITIES

Mastery of craft:

Convert assets to crowd agents with all the constraints inherent to the pipeline, project and software
Create and configure simulation systems to generate credible, diverse and dynamic crowds
Run simulations in shots according to briefs received, adjusting parameters according to the context of the scene
Adapt working methods to the complexity of the plan, the style of the project and the technical constraints
Maintain complete autonomy in the organization and execution of assigned tasks

Creative quality:

Propose inventive approaches to enrich crowd behaviors, cycles and diversity
Collaborate with animation, layout and lighting artists to ensure the artistic consistency of the scene
Integrate supervisory feedback with openness and precision
Maintain a constant attention to detail, realism and visual rhythm

Technical quality:

Optimize rigs, agents, simulation systems and caches to ensure performance and stability
Quickly detect errors in behavior, collisions or inconsistent interactions
Collaborate with other departments to help resolve issues around crowd cache entrances and exits
Carry out rigorous quality checks before delivery of plans
Contribute to the improvement of the department's internal tools and workflows

Communication:

Provide realistic estimates, communicate quickly if there are difficulties or risks of delay, and collaborate with production to adjust priorities if necessary
Ensure smooth communication with supervision, production and other departments
Share critical information on progress, technical issues or anticipated deadlines
Participate in turnovers, briefings and reviews with clarity and a spirit of collaboration

Learn, transmit and evolve:

Update knowledge of crowd simulation tools and new procedural approaches
Share learnings, scripts or useful techniques with colleagues
Contribute to the documentation of methods or the development of internal tools if required
Participate in the continuous improvement of the department by remaining curious, rigorous and committed

QUALIFICATIONS

Experience in crowd simulation in a VFX environment (5 years minimum recommended)
Proficiency in crowd simulation software (Houdini Crowd, Golaem)
Excellent knowledge of Maya, basic rigging and cycle animation
Good understanding of CG pipelines and inter-departmental issues
Rigor, autonomy, attention to detail, team spirit
Strengths: knowledge of Flow Production Tracking, Python scripting, MEL, VEX, development of personalized behaviors

ADDITIONAL INFORMATION

Previous Golaem experience is required to be considered for the role
Previous Houdini crowd experience is required to be considered for the role
Candidates must be based in the province of Quebec or willing to relocate

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